How Night in the Woods Helped Me

It should be said that one of my favorite video games of all time is Night in the Woods. It was created by Infinite Fall, and released in 2017. The game focuses on a college dropout named Mae Borowski and her adventures after returning back to her hometown, which is currently facing Rust Belt-like conditions-high unemployment, high school graduates either being forced to work low-income jobs as they cannot afford to go to college, or just wandering around being miscreants. It is revealed later in the game that Mae suffers from some sort of depersonalization disorder, which makes everything around her look like shapes instead of actual objects. Despite the way the game was created, it has helped me realize some things.

I can relate with the main character

One of my favorite things about Night in the Woods is how much I can relate with Mae: we were both college dropouts (although I ended up going back after two years), we both felt lost in our lives, and we still live with our parents as 20-somethings. I also feel the way Mae does sometimes about things: that it’s pointless or hopeless and that sometimes, everything is just “shapes”-blurry objects that have no definite form whatsoever.

I can relate with other characters

Another nice thing about Night in the Woods is that you can also relate with the other characters. Among the other characters are Mae’s good friends: Gregg, a fox who suffers from bipolar depression; Bea, a moody gothic crocodile who was essentially forced to take over her family’s business after her mother passed away and her father had a nervous breakdown; and Angus, a shy, polite, and intelligent bear who was abused by his parents (and is also Gregg’s boyfriend). It’s really impressive how well I can relate to Bea, Gregg, and Angus. There are also some minor side characters as well. Danny is a calico cat who just got laid off after six months in construction and eventually ends up working at Bea’s shop, Lori is a 15-year old mouse who just lost her mom and loves horror movies, and Germ is a bird who has a short attention span.

It taught me new ways to cope with everyday life

The most interesting thing that everyone will see once they play the game is Mae’s journal. Inside, the player will see all the drawings and writings that Mae has made throughout the game, and it inspired me to keep a journal as well (but just for writing-I can’t draw to save my life). Keeping a journal was suggested by Mae by her doctor, Dr. Hank (who also does everything else in town, so is he really a doctor?) and it’s interesting to see how her thoughts span out throughout the game.

Night in the Woods is an incredible game, despite only being 5–6 hours long, and is $19.99 on Xbox, Steam, and Switch.



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